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What you need to watch out for is that you don't go over the darkside threshhold (morality 29 or less). Earning a little conflict is not the end of the world for an otherwise light-side character, and in fact is normal. It's hard (requires a destiny flip, some strain, and you get one conflict per pip use), but any time you use a force dice, you ALWAYS have the potential to succeed if you are willing to pay the priceĢ. However, if you want to start as a force user in an FFG game, here are some things to bear in mind:ġ. Unlike most other Star Wars games, I find the force to be powerful but very well balanced against non-force options. You can eventually to all of these, but as was said, it requires quite a lot of time and XP investment. You aren't going to lift starships, force-choke your enemies, or incinerate them with force lightning out of the gate. I certainly learned not to sniff at the ability to Move things without touching them.Īssuming you aren't awarding extra XP at Character Creation (such as Knight Level Play), any starting character as a force user in FFG's Star Wars is going to be incredibly weak. But even the basic force powers can be game changers. A second Force Rating is mandatory if you want to play a Force user, and that doesn't necessarily come cheap. Like you said, a new character is gonna feel wimpy. Despite all that the powers are still pretty well balanced. He can also manipulate the emotions of almost anyone, which is quite handy, albeit more dependent on the GM. Within a few sessions he could reliably pick up (parked) starfighters and fling them at foes. The player who focused on Force use was able to make a pretty killer character. Since it's a Knight-level game they started with an additional 150 XP to spend after character creation. I've been running a Knights of the Old Republic themed game where two of the PCs recently ascended to Knighthood.
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#Star wars ffg character creation how to#
Also, they choose how to spend their pips after they've rolled them, so they're not locked in to a losing play if they didn't get enough pips (unless they're rolling a force die as part of a social or combat skill, obviously). In Force and Destiny you also gain something called conflict, but in EotE it's mostly a narrative thing. They do this by flipping a light Destiny Point to dark and taking strain equal to the number of dark side pips they use to activate the power. Remember that a player can use dark side points to fuel their force powers.